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Showing posts with label infinity blade. Show all posts
Showing posts with label infinity blade. Show all posts

Wednesday, 27 June 2012

Horn promises core gaming for iOS users

Imagine Infinity Blade has sex with Xbox's Enslaved and spawns a free roaming action adventure. That seems to be what we're getting with Horn and the developer, Phosphor Games, promise the game is as core as you can get.



Playing as a blacksmith, you'll battle mechanical monsters, all powered by the Unreal Engine, and be able to freely navigate and fight, breaking out of the linear path set by IB.



The game is due out later this year, but you can try Dark Meadow, the company's previous iOS effort now.

Friday, 18 May 2012

A first look at Infinity Blade: Dungeons in action

A video sneaked out ahead of E3 shows the dungeon crawling variant of the impressive iOS swordplay game with some neat touches such as weapon crafting and, of course, good old-fashioned monster pummelling. Its out first sighting since the launch trailer and shows the game progressing well.




With ranged attacks, and a bit of a World of Warcraft look to it, expect the game to have plenty of content updates, and likely in-app purchasing for extra goodies. Infinity Blade II enjoyed a recent update, if you haven't been back to it for a while.

Thursday, 8 March 2012

Check out Infinity Blade: Dungeons on iPad

Shown off at Apple's launch event, Epic's new game moves from the open air and castles of the first two games and takes a more Diabloeqsue or Ruin-based approach to the action.



Yes, its beautiful and yes it should be okay to control via touch, but will the finesse be there that core gamers are used to? Looking forward to finding out.