Matrix Games brings some classic-style strategy wargaming to the iPad with a recreation of the climatic battles around Sword, Juno, Omaha, Utah, Gold beaches! The massive seaborne operation of Operation Overlord was one of the main turning points that gave victory to the Allies!
70 years after the Normandy landings, players have the opportunity to relive this key moment of WW2 in Frontline: The Longest Day.
Lead troops across beaches heavily defended by veteran soldiers of the Wehrmacht. Find a path through minefields, bunkers, artillery barrages, and antitank barriers, The Longest Day keeps all the ingredients from the series (Road to Moscow) in a great and compelling battle.
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Showing posts with label wwii. Show all posts
Showing posts with label wwii. Show all posts
Tuesday, 9 December 2014
Thursday, 25 October 2012
Top strategy game Battle Academy goes lite on the iPad
Slitherine's Battle Academy is a well-regarded PC and Mac war game and has been available on the iPad for some time at £13.99. A new Lite version of the game is out for free to tempt core gamers into this deep, stylish 3D game that brings WWII battles back to life.
Inspired by an original online game concept devised by the BBC, the game has more than 30 battles in a range of theatres of war from the North African desert through D-Day to the to the snowy Ardennes mountains where the Allies battled to repel the final German offensive.
The team at Slitherine worked with Professor John Buckley, Military Historian at the University of Wolverhampton and a keen wargamer himself, to make sure that the strategy, tactics, scenarios and available firepower of the battles fought in WW2 were turned into realistic AI behaviour, powering expertly crafted battles.
Inspired by an original online game concept devised by the BBC, the game has more than 30 battles in a range of theatres of war from the North African desert through D-Day to the to the snowy Ardennes mountains where the Allies battled to repel the final German offensive.
The team at Slitherine worked with Professor John Buckley, Military Historian at the University of Wolverhampton and a keen wargamer himself, to make sure that the strategy, tactics, scenarios and available firepower of the battles fought in WW2 were turned into realistic AI behaviour, powering expertly crafted battles.
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